nodeeditor_doxy
NodeConnector Member List
This is the complete list of members for NodeConnector, including all inherited members.
addConnection(NodeConnection *arrow)NodeConnector
arrowsNodeConnector
Bottom enum valueNodeConnector
boundingRect() const NodeConnector
ConnectorAlignment enum nameNodeConnector
connectorAlignment() const NodeConnector [inline]
ConnectorType enum nameNodeConnector
connectorType() const NodeConnector [inline]
darkColorNodeConnector
deleteConnection(NodeConnection *arrow)NodeConnector
deleteConnections()NodeConnector
highlightNodeConnector
In enum valueNodeConnector
InOut enum valueNodeConnector
Left enum valueNodeConnector
mConnectorAlignmentNodeConnector
mConnectorTypeNodeConnector
mDisableWidgetOnConnectionNodeConnector
mousePressEvent(QGraphicsSceneMouseEvent *event)NodeConnector [protected]
mouseReleaseEvent(QGraphicsSceneMouseEvent *event)NodeConnector [protected]
mRadiusNodeConnector
mSelfConnectionsNodeConnector
mSingleConnectionNodeConnector
mWidgetNodeConnector
NodeConnector(NodeItem *parent, QGraphicsScene *scene, QWidget *widget, ConnectorType con=In, const ConnectorAlignment connectorAlignment=ConnectorAlignment::Left, const bool singleConnection=false, const bool disableWidgetOnConnection=false, const int radius=7, const bool selfConnections=false)NodeConnector
None enum valueNodeConnector
Out enum valueNodeConnector
paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)NodeConnector
parentNodeConnector
removeConnection(NodeConnection *arrow)NodeConnector
removeWidget()NodeConnector
Right enum valueNodeConnector
selfConnections() const NodeConnector [inline]
setConnectorAlignment(ConnectorAlignment alignment)NodeConnector [inline]
setConnectorType(ConnectorType c)NodeConnector [inline]
setHighlight(bool highlight)NodeConnector
setSelfConnections(bool selfConnections)NodeConnector [inline]
setSingleConnection(bool singleConnection)NodeConnector [inline]
shape() const NodeConnector
singleConnection() const NodeConnector [inline]
Top enum valueNodeConnector
type() const NodeConnector [inline]
Type enum valueNodeConnector
update(const QRectF &rect=QRectF())NodeConnector
updatePosition()NodeConnector
~NodeConnector()NodeConnector [virtual]